![]() It’s like an amateur puppeteer controls each character. Yes, the character models are obviously limited by its modest budget, but the animations especially stand out. Sometimes their shoulders seem too high or their elbows bend awkwardly, and their eyes shift around the room in unnatural ways. Most of the problems involve the character models. It’s fitting that Moebius’ gameplay reminds me so much of the ’90s, because its technical qualities also look like someone plucked them from the later part of that decade. Image Credit: GamesBeat What you won’t like You’re never stuck in the same location for more than a couple of hours, and you only revisit a few areas (mostly Rector’s New York stomping grounds). Nothing makes an adventure seem grander than scattering all of the clues and pieces across the world.īesides, the constant change in scenery does a lot to help things feel fresh. I’m always a sucker for these globe-trotting affairs. If you’re a fan who bemoans the loss of the ’90s, here’s another example of adventure games alive and well in 21st century.ĭespite basing himself and his antiques shop in New York City, Malachi Rector’s quest takes him to a multitude of locations, including Venice, Cairo, and Paris. #Moebius empire rising point seriesI was always more of a LucasArts guy, spending most of my time with games like the Monkey Island series and Day of the Tentacle. One thing I can’t really do is compare this to its inspiration, the Gabriel Knight series. Moebius is a direct descendant of that adventure series from Sierra, the same studio behind other genre staples like King’s Quest and Space Quest. ![]()
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