![]() Go to the Mayor's house first, which is the left-most house in the village. Head through the pipe on the right to reach Shiver City, and finally start the chapter! The enemies in this level are ice-based, so this will give use a nice advantage. #Ice bros mario paper upgrade#It's a good idea to upgrade Kooper to second level if you haven't yet, as he learns Fire Shell, which can hit all enemies with fire damage. Immediately to the left of the frost tube you come out of is a party upgrade. Go through the Blue Door and down the pipe. Note that if you managed to avoid the conversation with Merle earlier, the Blue Door is locked, and it is impossible to reach Shiver City until you talk to him. Use Parakarry to get across the boxes (remembering you can quit his flight early by jumping). Hit them all using Tornado Jump - although note that you can't perform this while actually holding Watt. Watt's special ability will reveal invisible boxes leading to the Blue Door. You'll find yourself outside one of the houses in Toad Toad, near the sewer pipe, giving us a quick shortcut back to the Blue Door. Go through the pipe, and unlock the door with the Odd Key. It appears he will keep offering you items for 64 coins each. Here you will meet a friendly, but possibly suspicious, salesman. Go down the pipe below the door, and blow out the wall with Bombette. Shiver City is through the Blue Door up above, but there is a shortcut back to Toad Town that might be of interest. Head down the bottom path and into the next area. Head back the way you came, smashing the block as you go, and head back up the pipe and across the spikes to the fork in the path. We can use this to smash those out-of-reach blocks, including the one holding the spring next to the chest. In the chest, you will find the Ultra Boots, which increase Mario's jump attack, but also give you Tornado Jump. Hammer the block to the next room, and use the spring to jump over the wall. You'll see a bunch of blocks, but too high up to reach - ignore these for now, and we'll come back to them in a second. Follow the path around the water, and hammer the metal block to the next room. You'll need to fight your way through a bunch of spike-shell enemies, but a combination of the Power Quake badge and Watt's Electro Dash should make it easier. Use Lakilester to fly over the spikes, and then head down the pipe. The door to Shiver City is through this lower route, but the only way to reach it is with the Ultra Boots. Head right again, where you'll encounter a fork in the road, where you can either head up across the spikes, or down round the water. Use Sushi to swim across the water, and defeat the Blooper. Smash through the wooden panel in the floor, and head to the right. Head down into the sewers, which can be accessed through a pipe in the section to the south of Merlin's hut. #Ice bros mario paper how to#While no-one knows exactly how to get there, rumour has it there is a doorway underneath Toad Town. Go to the Merlin's hut to be introduced to Merle, who will tell you the final Star Spirit is being held captive near Shiver City. Fortunately, Mario knows a Fortune Teller who might be able to help. Since Peach wasn't able to find the location of the next Star Spirit, we'll need to do it ourselves. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |